Note: Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. You should virtually never need to use the verbatim HTML markup. Returns whether there are any filled slots. Used to populate the authorial byline area in the UI bar (element ID: story-author). Returns whether fullscreen mode is currently active. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Tip: The player will not be prompted and all unsaved state will be lost. Does not modify the original. Non-generic object types (a.k.a. When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. Due to how SugarCube stores the state history a few constructs are not supported within story variables. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. Story API. The story menu only displays linksspecifically, anything that creates an anchor element (). Note: Note: Wikifies the given content source(s) and appends the result to the target element(s). Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. The parser instance that generated the macro call. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. It is further strongly suggested that you provide that same custom user namespace when removing them. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Determines whether the autosave is created/updated when passages are displayed. Note: Removes event handlers from the track. Shorthand for jQuery's .one() method applied to the audio element. Warning: All these instructions are based on the SugarCube story format. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. Returns whether an audio group with the given group ID exists. If no conditional expression is given, it is equivalent to specifying true. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). Warning: They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Sets the selected tracks' repeating playback state (default: false). It must contain, at least, an element with the ID passages that will be the main passage display area. Twine1/Twee: Required. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. Playlists are useful for playing tracks in a sequencei.e., one after another. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Begins playback of the playlist or, failing that, sets the playlist to begin playback as soon as the player has interacted with the document. Equivalent to including the nobr special tag on every passage. Additionally, it is strongly recommended that you do not specify any arguments to State.prng.init() and allow it to automatically seed itself. SugarCube 2.x - The current version of SugarCube. : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. Local event triggered on the typing wrapper when the typing of a section stops. Warning: See the Test Mode guide for more information. Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. Setting API. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). Passage start. See the Config API docs for more information. It should be plain text, containing no code, markup, or macros of any kind. The handlers is passed two parameters, the save object to be processed and save operation details object. Removes the audio group with the given ID. If you simply want to empty the selected element(s), not remove them outright, you should use an empty <> macro instead. Immediately forwards the player to the passage with the given name. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Configuration API. May be terminated by a <> macro. Can type most content: links, markup, macros, etc. As you can see, Harlowe creates a deep copy/clone of its non-primitive data types each time they're modified. Returns whether the given slot is filled. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. When used to set a value, returns a reference to the current AudioTrack instance for chaining. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Returns the array of track IDs with the given group ID, or null on failure. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Wikifies the given content source(s) and appends the result to the target element(s). Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. blazing fast internet with unlimited dataespecially true for mobile users. Array<string>) The URLs of the external stylesheets to import. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Note: Selects all internal link elements within the passage elemente.g., passage and macro links. Opens the built-in jump to dialog, which is populated via the bookmark tag. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. The starting passage, the first passage displayed. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Note: Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. See the <). You should see one line, press the arrow on the side to see all of it. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. SimpleAudio API, AudioTrack API, and AudioList API. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Values may be of most primitive types and some object types, see Supported Types for more information. Opens the built-in alert dialog, displaying the given message to the player. Warning: Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. Yes it is possible. Displays the loading screen, if necessary. The majority of newer SugarCube versions do not have any changes that would require an update. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. This method has been deprecated and should no longer be used. For . Causes any output generated within its body to be discarded, except for errors (which will be displayed). Note: Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. The StoryInit special passage is normally the best place to set up playlists. Note: Tag it with the appropriate media passage special tag, and only that tagsee below. Sets the starting passage, the very first passage that will be displayed. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. Deprecated: To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. Returns whether playback of the playlist has been paused. SugarCube is a free (gratis and libre) story format for Twine/Twee. Does not modify the original. Of the three Harlowe seems the most robusts, followed by SugarCube. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Periods of ellipsis () signify data that is generated at compile time. Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. Warning (Twine 2): Due to how the Twine . It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. The function is invoked each time the .processText() method is called. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. A fullscreen options object should have some of the following properties: Note: Warning: 558 30K views 7 years ago Introduction to Twine In this new series, I cover the process of writing interactive fiction using Twine and the Sugarcube story format. active) and outgoing passages. most recent commit 3 months ago. Selects all internal link elements within the passage element whose passages do not exist within the story. In most cases of using variables in Twine, you will want to first "set" some value and then, at some later point, conditionally act from testing the value. Note: classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. Returns the number of currently registered on-load handlers. For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of
elements into

elements. I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. Note: This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Harlowe's implementation of data types differs significantly from SugarCube's. The _contents special variable is used internally, by container widgets, to store the contents they enclose. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. See Passage API for more information. represents whitespace that will be removed, represents line breaks). Used to populate the story's caption area in the UI bar (element ID: story-caption). Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. For example: (not an exhaustive list). Shows the UI bar. Concatenates one or more unique members to the end of the base array and returns the result as a new array. Deprecated: Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Returns whether a Passage object referenced by the given title exists. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. Note: Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Generally, only really useful for formatting blocks of macros for ease of use/readability, while ensuring that no output is generated, from spacing or whatnot. You must provide your own styling for the link-visited class as none is provided by default. The .hasData() method is generally more useful. Returns a reference to the UIBar object for chaining. Warning: This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. Returns whether a fade is in-progress on the currently playing track. Returns the description of the passage, created from either an excerpt of the passage or the Config.passages.descriptions setting. Twine 2: User Input in SugarCube Twine 2: Using Images in SugarCube Twine 2: Using Functions as Macros in Snowman Twine 2: Creating a Dungeon Crawler Part 1 Twine 2: Creating a Dungeon Crawler Part 2 Twine 2: Creating a Dating Sim Twine 2: Re-creating Candy Box Twine 2: Inventory Systems Twine 2: Murder Hill House Mystery Part 1
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